How to make so that the players’ legs don’t have hit detection and can’t stand on parts?
Assign the CanCollide property to false, you can get the Player’s Character from the CharacterAppearanceLoaded event or the Character property.
without setting CanCollide to false, of course
PhysicsService has API for creating CollisionGroups which can filter collisions between parts in certain groups. Add the leg Parts to a group, every other to a different group & set it non-collidable.
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I’m looking to make it so player’s feet don’t have collision
Character limbs don’t have collision. A player is able to stand on surfaces because of internal raycasts from the Humanoid object which rely on the HumanoidRootPart and torso objects. You can’t “turn a player’s legs off”, but you can try changing their HipHeight to influence these raycasts.
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