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Hi, I want to make a turret that looks where camera turns.
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I want to turn only the turret but the whole model turns.
turnVector = CFrame.Angles(math.rad(0), math.rad(5), math.rad(0))
turnVector = turretMain.CFrame * turnVector
turretMain.CFrame = turnVector
What constraint should I use or what’s wrong with my code? Thanks!