I already know there’s post, but I don’t know how to correctly move a BIG model, like a train, should I loop it?
I want to make a train just go forward (for a metro effect)
Should I use prismatic constraint?
How do you recommend me do it
Create a primary part to the model. And weld all other parts to it
Should I use weld constraint or weld?
Weld constraint takes the pain of setting the C0 & C1 of a weld away, so definitely use it. All you have to do is just set a Part1 & Part0, done.
I recommend setting a part that you will be moving as the primary part then every other part will be weldconstrainted to that single primary part.
Should I use prismatic constraints?
or just tweening primary part
Also, other question, games as Jailbreak, for trains, how do they do it?
Body velocitys? bc you can stand up on them.
Prismatic constraints I am not sure what that is but if that is AlignOrientation
or something like that, I just recommend tween instead.
Ideally, you can just test and whatever works best is your solution.
I can’t see Jailbreak code nor do I have any of their source code so I can’t tell how they do it. If you use body forces to move objects, they have to be unanchored though compared to tweening that works equally for unanchored & anchored. I don’t think prismatic constraints require unanchored parts though but I never use them so I can’t tell.