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What do you want to achieve? I need it where the script tweens the part while it maintains it’s current position.
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What is the issue? My issue is that when the part is being tweened, it is moved to where it was first was, making me very frustrated.
Example:
https://gyazo.com/2cc0dbc395cd079a64db3a42b46f57e4 -
What solutions have you tried so far? I have looked about everywhere, have no topic on this subject, and as well as trying to solve this issue using similar solutions.
Note: These parts are already mvoing before they’re tweened
local Service = game:GetService("TweenService")
part1 = workspace:WaitForChild("veyron").Body.spoilermech1.part01
part2 = workspace:WaitForChild("veyron").Body.spoilermech1.part0
part3 = workspace:WaitForChild("veyron").Body.spoilermech1.part1
part4 = workspace:WaitForChild("veyron").Body.spoilermech1.part2
part5 = workspace:WaitForChild("veyron").Body.spoilermech1.part3
part6 = workspace:WaitForChild("veyron").Body.spoilermech1.part4
part7 = workspace:WaitForChild("veyron").Body.spoilermech1.part5
-- Part Variables
-- Part Goals
local goal1 = {}
goal1.Orientation = Vector3.new(0, 0, 0)
goal1.Position = Vector3.new(part1.Position.X - 0.834, part1.Position.Y + 1.092, part1.Position.Z)
local tweenInfo1 = TweenInfo.new(0.7,Enum.EasingStyle.Linear, Enum.EasingDirection.Out,1,true,0)
local Tween1 = Service:Create(part1,tweenInfo1,goal1)
local goal2 = {}
goal2.Orientation = Vector3.new(0,0,0)
goal2.Position = Vector3.new(part2.Position.X - 0.725, part2.Position.Y + 1.248, part2.Position.Z)
local tweenInfo2 = TweenInfo.new(0.7,Enum.EasingStyle.Linear, Enum.EasingDirection.Out,1,true,0)
local Tween2 = Service:Create(part2,tweenInfo2,goal2)
local goal3 = {}
goal3.Orientation = Vector3.new(0,0,0)
goal3.Position = Vector3.new(part3.Position.X - 1.042, part3.Position.Y + 0.736, part3.Position.Z)
local tweenInfo3 = TweenInfo.new(0.7,Enum.EasingStyle.Linear, Enum.EasingDirection.Out,1,true,0)
local Tween3 = Service:Create(part3,tweenInfo2,goal3)
local goal4 = {}
goal4.Orientation = Vector3.new(0,0,0)
goal4.Position = Vector3.new(part4.Position.X - 0.791, part4.Position.Y + 1, part4.Position.Z)
local tweenInfo4 = TweenInfo.new(0.7,Enum.EasingStyle.Linear, Enum.EasingDirection.Out,1,true,0)
local Tween4 = Service:Create(part4,tweenInfo4,goal4)
local goal5 = {}
goal5.Orientation = Vector3.new(0,0,0)
goal5.Position = Vector3.new(part5.Position.X - 0.952, part5.Position.Y + 1.109, part5.Position.Z)
local tweenInfo5 = TweenInfo.new(0.7,Enum.EasingStyle.Linear, Enum.EasingDirection.Out,1,true,0)
local Tween5 = Service:Create(part5,tweenInfo5,goal5)
local goal6 = {}
goal6.Orientation = Vector3.new(0,0,0)
goal6.Position = Vector3.new(part6.Position.X - 0.917, part6.Position.Y + 1.01, part6.Position.Z)
local tweenInfo6 = TweenInfo.new(0.7,Enum.EasingStyle.Linear, Enum.EasingDirection.Out,1,true,0)
local Tween6 = Service:Create(part6,tweenInfo6,goal6)
local goal7 = {}
goal7.Orientation = Vector3.new(0,0,0)
goal7.Position = Vector3.new(part7.Position.X - 0.718, part7.Position.Y + 1.231, part7.Position.Z)
local tweenInfo7 = TweenInfo.new(0.7,Enum.EasingStyle.Linear, Enum.EasingDirection.Out,1,true,0)
local Tween7 = Service:Create(part7,tweenInfo7,goal7)
--Tweening
repeat wait()
if game.Players.LocalPlayer.PlayerGui:WaitForChild("A-Chassis Interface").Values.Velocity.Value.Magnitude >10 then
Tween1:Play()
Tween2:Play()
Tween3:Play()
Tween4:Play()
Tween5:Play()
Tween6:Play()
Tween7:Play()
wait(0.7)
Tween1:Pause()
Tween2:Pause()
Tween3:Pause()
Tween4:Pause()
Tween5:Pause()
Tween6:Pause()
Tween7:Pause()
end
until game.Players.LocalPlayer.PlayerGui:WaitForChild("A-Chassis Interface").Values.Velocity.Value.Magnitude >10