Hello! I currently have an arrow system for an obby I’m working on and I made it to where once you reach another checkpoint the previous arrow disappears and then the next one appears, but I wanted to make this a bit better.
Let me show you an example of what I want to achieve:
So on the left is block 1, and on the right is block 2.
So how can block 1 rotate and tween at the same time smoothly to block2? This is a concept of mine:
local Block1 = game.Workspace.Block1
local Block2 = game.Workspace.Block2
Block1:TweenPositionAndRotation(Block2.Position, Block2.Rotation)