local direction = (targ.Parent.Head.Position - script.Parent.Head.Position).Unit
local cframe = CFrame.new(script.Parent.HumanoidRootPart.Position,direction)
local x, y, z = cframe:ToEulerAnglesYXZ()
local rotation = Vector3.new(x,0,0)
local goal = {Orientation = rotation}
tweenserv:Create(script.Parent.HumanoidRootPart,TweenInfo.new(2),goal):Play()
This is the code I have to do it, but it literally makes the NPCs fly up into the sky.
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Tween the CFrame rather than just the orientation.
CFrame.new takes two values, a vector and a lookAt.
Force them to look at your HumanoidRootPart or your head. Either should be fine.
EDIT: Roblox allows you to use “lookAt” more efficiently using CFrame.lookAt, which allows you to do what CFrame.new previously accomplished, just better.
Try that method instead.
Ohhhh. Thanks! I’ll try this and let you know if it works.
It worked! Thanks so much!! <3
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No worries! Glad I could help.