So, how could I tween a UI away from a UI?
I tried to make this but it doesn’t go the opposite direction of the UI.
Code:
local direction = (absolutePos - newClicksLabel.AbsolutePosition).Unit
local offset = 30
local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
local tween = TweenService:Create(newClicksLabel, tweenInfo, {Position = newClicksLabel.Position + UDim2.new(0, direction.X * -offset, 0, direction.Y * -offset)})
tween:Play()
1 Like
detourious
(detourious)
#2
I’m not sure what you’re trying to do here, do you mind posting some screenshots of expected behavior and actual behavior?
detourious
(detourious)
#4
Instead of going in the opposite direction of the UI, you can use a random angle and tween it away from the UI in that direction:
local randomAngle = math.rad(math.random(0, 360))
local direction = Vector2.new(math.cos(randomAngle), math.sin(randomAngle))
local offset = 30
local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
local tween = TweenService:Create(newClicksLabel, tweenInfo, {Position = newClicksLabel.Position + UDim2.fromOffset(direction.X * offset, direction.Y * offset)})
tween:Play()
I’m not sure if this is what you were looking for, but I may be able to help with more details.
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But I set the position on this line already:
newClicksLabel.Position = mousePos + UDim2.new(0, math.random(-80, 80), 0, math.random(-80, 80))
so thats why I need it to tween away from the mousePos.
detourious
(detourious)
#6
I’m sorry, I’m really not sure what you’re trying to say.
Can you show me a specific example of what you’re trying to do?
The video shows the Clicks textlabel tweening away from the mouse:
detourious
(detourious)
#8
I have something you can try.
Replace
newClicksLabel.Position = mousePos + UDim2.new(0, math.random(-80, 80), 0, math.random(-80, 80))
with
local randomAngle = math.rad(math.random(0, 360))
local direction = Vector2.new(math.cos(randomAngle), math.sin(randomAngle))
local initalOffset = 30
local finalOffset = 80
newClicksLabel.Position = newClicksLabel.Position + UDim2.fromOffset(direction.X * initalOffset, direction.Y * initalOffset)
local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
local tween = TweenService:Create(newClicksLabel, tweenInfo, {Position = newClicksLabel.Position + UDim2.fromOffset(direction.X * finalOffset, direction.Y * finalOffset)})
tween:Play()
Let me know if that works.
2 Likes
system
(system)
Closed
#9
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