it’s a bit of a chunk but sure here:
UIS.InputBegan:Connect(function(input, isTyping) -- Six Eyes Activate
if isTyping or Humanoid.FloorMaterial == Enum.Material.Air then return end
if input.KeyCode == Enum.KeyCode.Z and Debounce == false and SixEyesVal == false then
Debounce = true
SixEyesVal = true
Char.HumanoidRootPart.Anchored = true
local SEF = game.ReplicatedStorage.GojoAssets.Effects.SixEyes
local SixEyeGUI = game.ReplicatedStorage.GojoAssets.Effects.SixEyes.SixEyesScreen:Clone()
SixEyeGUI.Parent = game.Players.LocalPlayer.PlayerGui
Anim.AnimationId = SixEyeOn
local LiveAnim = Char.Humanoid:LoadAnimation(Anim)
LiveAnim:Play()
task.wait(1.2)
Event:FireServer("SixEyesOn")
task.wait(0.3)
local Bloom = SEF.ScreenEffects.SE_Bloom
local Blur = SEF.ScreenEffects.SE_Blur
local Color = SEF.ScreenEffects.SE_Color
Bloom.Parent = game.Lighting
Blur.Parent = game.Lighting
Color.Parent = game.Lighting
Tween:Create(Bloom,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut) , {Intensity = 1}):Play()
Tween:Create(Bloom,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut) , {Size = 200}):Play()
Tween:Create(Bloom,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut) , {Threshold = 0.6}):Play()
Tween:Create(Blur,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut) , {Size = 5}):Play()
Tween:Create(Color,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut) , {Brightness = 0.1}):Play()
Tween:Create(Color,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut) , {Saturation = -0.3}):Play()
Screen()
for i,v in pairs(game.Workspace:GetDescendants()) do
if v.Name == "Body Colors" and v.Parent.Name ~= script.Parent.Name then
local Weld = SEF.Weld:Clone()
local CursedAura = SEF.CursedEnergy:Clone()
local CursedHighlight = SEF.SixEyeHighlight:Clone()
Weld.Parent = v.Parent.Torso
CursedAura.Parent = game.Workspace
CursedAura.Position = v.Parent.HumanoidRootPart.Position
Weld.Part0 = CursedAura
Weld.Part1 = v.Parent.Torso
CursedHighlight.Parent = v.Parent
Tween:Create(CursedHighlight,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut) , {FillTransparency = 0.3}):Play()
table.insert(SEDelTable, Weld)
table.insert(HighlightTable, CursedHighlight)
table.insert(VFXDelTable, CursedAura)
end
end
task.wait(1)
Tween:Create(SixEyeGUI.Eye,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut) , {ImageTransparency = 0}):Play()
while true do
Tween:Create(game.Players.LocalPlayer.PlayerGui.SixEyesScreen.Eye,TweenInfo.new(0.35,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) , {Size = UDim2.new(0, 160, 0, 130)}):Play()
task.wait(1)
Tween:Create(game.Players.LocalPlayer.PlayerGui.SixEyesScreen.Eye,TweenInfo.new(0.35,Enum.EasingStyle.Sine,Enum.EasingDirection.Out) , {Size = UDim2.new(0, 146,0, 116)}):Play()
end
task.wait(1)
Char.HumanoidRootPart.Anchored = false
Debounce = false
end
end)