Hello I’m Ryxku and I’d like to understand how to make good meshes on blender and 3DS Max which will fit perfectly with Roblox physic because I don’t understand how it’s work. The results I get are horrible. ANd sometimes Default is better than PreciseConvexDecomposition!
Here a simple mesh, I would like to have the best collision possible, but how to optimize my 3D model? Should I triangulate? Add faces? Add eges?
Here result with Default :
Here result with PreciseConvex :
I use this plugin to watch the collisions.
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Old version in 3DS max, it creates very bad collisions :
Here how it looks like in Blender :