I need a way to unlock everything in a model using developer console.
its game.Workspace.Frame
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To get everything in an object use object:GetDescendants()
Or in your case:
local objects = game.Workspace.Frame:GetDescendants()
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so do I just put .Locked = false?
for _, p in pairs(workspace.Frame:GetDescendants()) do pcall(function() p.Anchored = false end) end