How to update a texture image to all meshes?

I’m using a trim sheet for my objects. Say, at some point of development I needed a new color or change old one, so I did it to a trimsheet. In studio I still have my old sheet loaded below images category. How can I refresh\reupload it so it changes for all meshes that use that image?

My meshes use rbxgameasset instead of rbxassetid, but when I delete old image and upload new it doesn’t seem to work.

Deleting the old and replacing it with the new image of the same name, DOES work when you play the game, but it seems to keep a local version saved in its memory that shows up incorrectly when in studio.

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it changes to an rbxassetid when I delete the old one and restart the studio, so I’ll have to go through all meshes and change it to rbxgameasset anyway. Is this intentional?

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Sweating
Uh-I don’t-
I don’t know