My question is pretty much the above. I’m able to do GET requests and have all the appropriate parameters needed for a POST url. The issue is, I’m not really sure how to work it… my token and id are valid.
Hi
According to the Trello documentation, to update a custom field you need to use this endpoint, which requires a PUT request not POST, for that you’d need to use RequestAsync (which is recommended instead of Get/PostAsync anyways). Here’s the code I used to achieve it:
local http = game:GetService("HttpService")
-- Fill these variables with your data --
local card_id = ''
local field_id = ''
local key = ''
local token = ''
local url = ('https://api.trello.com/1/cards/%s/customField/%s/item?key=%s&token=%s'):format(card_id, field_id, key, token)
local updateData = {
value = {
text = 'hi'
}
}
local options = {
Url = url,
Method = 'PUT',
Headers = {
["Content-Type"] = "application/json"
},
Body = http:JSONEncode(updateData)
}
local ok, response = pcall(function()
return http:RequestAsync(options)
end)
if ok and response.Success then
print('Succesfully updated!')
else
warn("Could not update:", response)
end
Hiya, I used your code and I changed the value to number because my custom field is a number. I have this error, any idea what’s up? (I’ve taken out they key and token for this post obviously but it’s there)
function AutoLoopData.PatrolLog(Plr, Time)
local PlrInfo
for i, v in pairs(Staff) do
if v.name == Plr.Name then
PlrInfo = v
end
end
local e = HttpService:JSONDecode(HttpService:GetAsync("https://api.trello.com/1/cards/"..PlrInfo.id.."/customFieldItems?key=" .. Key .. "&token=" .. Token))
local efields = e[1]
local http = game:GetService("HttpService")
-- Fill these variables with your data --
local card_id = PlrInfo.id
local field_id = efields.idCustomField
local url = ('https://api.trello.com/1/cards/%s/customField/%s/item?key=%s&token=%s'):format(card_id, field_id, Key, Token)
local updateData = {
value = {
number = 0
}
}
local options = {
Url = url,
Method = 'PUT',
Headers = {
["Content-Type"] = "application/json"
},
Body = http:JSONEncode(updateData)
}
local ok, response = pcall(function()
return http:RequestAsync(options)
end)
if ok and response.Success then
print('Succesfully updated!')
else
warn("Could not update:", response)
end
end
(Staff is just a table with cards from a certain list)
Hiya, that worked to get rid of 1 issue however it says ‘unauthorized card permission requested’. I’m not exactly sure what’s up. I think it’s got something to do with my token
DISREGARD THIS, I got a new token and it fixed it.