So my idea is that the player can find food laying around in a map, now the question is how do I configure the dragdetector so its easy to move for the player?
there are different properties you can set on the drag detector, from this image below these are all the different ways you can change your drag detector. Apologies if you meant by something else.
I found a video later posting this, the video contained how to make a drag system such as a Dusty trip (where you could move parts and such) it contained scripting because DragDetector was quite buggy and weird with TranslateViewPlane, when the mode is set to this it would be weird moving parts around, it would not follow correctly while scripting with a align position in the object solved the problem