I’m not 100% sure it uses a ViewportFrame but by the Lighting on the character compared to the lighting of the 3D world, it looks like that’s what they used. How would I replicate that?
It’s a viewport frame with a clone of the player’s character, and every frame i set the clone’s body parts to have the same cframe as the original body parts and i set the viewport’s camera to have the same cframe as the workspace’s camera