Hello everyone and I am making a sit up minigame in my game. Everything is working great and the only problem I’m having is that if someone has even a medium ping, it becomes impossible. In my minigame u have to press a button within 0.2 of it being their, meaning if your ping is 200 the whole game is doomed. This is because I use wait() and I know that lag effects it. Is their another method of yielding a specific code in like, lets say a function, and continuing with the time specified (similar to wait) but with no lag deficiency?
You could use a Custom Wait instead of Roblox’s default wait.
I recommed this one for your usage
And to use it is simple, copy the code that the source code gives you, and paste it into a modulescript. Then to use it, jsut create a variable that requires the module and run it whenever
local Wait = require(game.ReplicatedStorage.CustomWait) Wait(1) print("Yes")
It’s much more efficient than using Roblox’s built in wait
You could use RunService to implement a custom wait function:
local rs = game:GetService("RunService") function rsWait(t) local c = 0 local dt repeat _, dt = rs.Stepped:Wait() c = c + dt until (c >= t) return c end
i dont know which one to pick but thank you guys! ill just mark the first responce
actually i think i should kinda test the first
Stepped’s first return is how many steps have passed, not the delta from the last tick, that’s the second return.
Forgot about that. I edited my post to fix it.