I am familiar with AssemblyLinearVelocity and how to use it, but how do I make it do it in the direction the part’s facing, and how so I then change the force amount?
I know there’s CFrame.LookVector but how would I properly use it for this?
I did look for solutions, but I only found the solutions to how to generally use it, not specifically how to set it to the part’s direction.
If you have any suggestions or solutions, you can comment down below. Thank you.
Create an attachment in the part you want to move.
Set the Attachment0 of the linearvelocity to the new attachment.
Set the velocity of the linearvelocity using a script.
Inside the “Explorer” tab of your ROBLOX Studio application, you will be able to see your part.
It will look something like this:
Right click on the part and click “Insert object”, then pick “Attachment”
Repeat the same, this time choosing “LinearVelocity”.
Click on the LinearVelocity and go inside the “Properties” tab on Studio.
Select the “Attachment0” property, and then click the attachment in explorer.
Then, you will be able to reference the linearvelocity in a script and set the “VectorVelocity” property to what I previously instructed.