This is my first time noticing that velocity got deprecated, with its alternative being AssemblyLinearVelocity. However, I’m having problems with it as the developer hub says it doesn’t replicate across server and client boundaries… so in that case how do I even use it?
Couldn’t find answers from searching.
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RemoteEvents
, perhaps? You could send the desired Vector3
value from the client to the server & change its AssemblyLinearVelocity
from both places
Not sure if this would be best though
The best smoothest solution for the client is handing over Network Ownership | Roblox Creator Documentation, this will allow clients to control the part physics. I mean it’s the same situation with .Velocity client will still need some sort of network ownership to control it (like the character).
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