Guys, I have no idea how to use ControllerManager and Character Physics Controller. I read and reread the documentation five times.
NOTICE 2
This week, we are enabling fixes to the ClimbController, and enabling horizontal climbing capabilities.
This will work by having the ClimbController read localized X and Z dimensions on MovingDirection, and they will be projected onto the climbed surface - just like how the GroundController works now. Previously it only looked at Z. This means if you’re using the example scripts provided in this post (or otherwise copying Humanoid.MoveDirection properties onto the ControllerManager),…
All I am trying to do is be able to conserve momentum like they show in the video.
Past Updates... <a name="controller-beta-update-v03-1" class="anchor" href="#controller-beta-update-v03-1"></a>Controller Beta Update - v0.3
What a year! We have another set of Controller updates and fixes releasing today that address more of your bugs and feedback.
AirController.CancelAirMomenum replaced with AirController.MaintainLinearMomentum and AirController.MaintainAngularMomenum to allow you to separately toggle whether you keep your angular a…
I downloaded the example scripts and put them in the right places and this is what I get.
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I don’t have much to add since I’m also experiencing some issues of my own working with the ControllerManager (mostly due to lack of documentation) but i’m pretty sure that example scripts only work with r15, now how you would go about implementing them to r6 i have no idea, due to the aforementioned lack of documentation
Change GroundOffset property of ground controller