I found out that the Client Side Console in Studio when the game is running, I can run this
game:Load("http://www.roblox.com/asset/?id=95206881")
Otherwise, the server side one can not run this.
But why?
This loads a template Baseplate - Roblox, but the thing is, if you stop the game, it’s gone. And copy pasting each of the instances one by one, might be not ideal, let’s assume it would be a different template with more stuff.
The other thing is, that the SpawnLocation is not there as well for some reason. I think it’s because it stopped loading the rest when it couldn’t put in the loaded Terrain.
So I was wondering how DataModel:Load is supposed to be used.