How to use "GetPartsInBoundBox"

I don’t exactly understand how exactly this function works. I am trying to check a specific space for parts and if there are none, then have an object placed in that area.

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Assuming you mean GetPartBoundsInBox, it is a function that returns all the parts of a volume: needs a center point (CFrame) and the volume (Vector3), if you cannot visualize it you can create a part and use its properties:

local Part = --> your part
local Parts = workspace:GetPartBoundsInBox(Part.CFrame, Part.Size)

If you have a problem with your code, it would be helpful if you could show it.

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Oh, I get it now. I always have to get CFrame as a first argument and not just positional vector… Well that is unfortunate.

I had no idea bout this! This is going to be so useful in my new game! Thank you!

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