What would be the way to detect if the explosion killed a player? I have a bomb in my game, and I have the part where if .hit is activated it gives them a kill and cash leaderstat, but that’s for any part, how would I limit that down to a humanoid
You could do hit.Parent
which would return the Character
of a hit part (assuming it hit a character’s bodypart). Then you could check if that Character has a humanoid inside with Character:FindFirstChildOfClass'Humanoid'
. You could also do Players:GetPlayerFromCharacter(Character)
to check if that character belongs to a player.
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ok! ill check this out next time I hop on studio, seems like it would work though
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