So, I basically want to know how to use math to improve code, for example smoothing enemy movement when it is walking? I’m not the best at math so can you link a tutorial or something if possible? Thanks.

Math in code is principaly the use of operators (The basics of using math in code)

For example to add `1`

to `2`

I can simply do:

`local number = 2`

`local newNumber = nil -- Which is defined to "none".`

`newNumber = number + 1`

Of course, there is plenty of other operators like

`-`

| For Substracting

`*`

| For multiplying

`/`

| For dividing

For smooth movements, you can use TweenService.

You can learn about operators here: Official Lua Documentation about Operators

Hope this helps!

There is also the ACTUAL math library, which provides complex functions for games.

Here are a few examples:

`math.clamp(value, min, max)`

: Returns an integer at or inbetween the specified number `value`

.

`math.floor(value)`

: Returns the lowest integer closest to `value`

.

`math.rad(value)`

: Converts `value`

into radians, which can be used for `CFrame.Angles()`

.

`math.deg(value)`

: The standard number type, this converts `value`

in radians back to degrees.

`math.pi`

: Pi, also known as π, the value 3.14159265…, which is used for formulas like circle area.

`math.exp(value)`

: Calculates the exponential value of `value`

with e^`value`

, where e is 2.78281…

You can learn more functions with `math`

in the documentation.

Oh okay I get it, but could you explain how to get smooth turns like this using math? The person who made this said he used math to calculate the turns and used 1 part at each turn? Because I want to expand my scripting knowledge as much as I can, thanks.

That would include editing the CFrame most likely. From what I’m seeing, that would require `math.rad()`

to make a `CFrame.Angles()`

change the direction that something moves. I haven’t tried making something like this before, so it’s a good guess.

If you want something smooth, you should look towards the TweenService. It has a lot of things that can help smoothen things out.

Yeah thanks for the help i will look into it later

You can also use this for smooth movement instead of TweenService,

```
CFrame:Lerp(GoalCFrame, 0.25--[[rigidness]])
```