When I use insert service to insert the head by ID, it inserts a SpecialMesh, not a part:
Is there a roblox-provided method that will convert this mesh into the correct head format, which should include the part, the neck joint, and all attachments? Thanks!
Do you manually reconstruct the head part, all attachments and the neck joint from the mesh you get from insert service? Or do you use some roblox provided method?
You have to leave these things parented to the mesh:
Then copy an existing head, replace the mesh. You can’t delete the Neck or attachments from your cloned head otherwise it’ll kill the humanoid when you use ReplaceBodyPartR15().
Lastly, use ReplaceBodyPartR15() on the cloned head. Roblox’s engine will automatically update the neck and attachments to the values parented within the mesh