Hey, So i would like to use the RopeConstraint so an instance that roblox made to create an pandulum movement on the player, to make it Swing. So i created a script in Server that connected the attachment of the player RightArm to a part and i was expecting the player to swing and create a movement like a normal part would do. However when i did that and i tested, the player was stuck in the air and wasn’t able to move at all. I checked a lot of post about this problem and the only solution i saw was to made a Custom Character. However my problem is that i don’t even know how to make a Custom Character and how i would make it work with the Rope. So If anyone knows how i should make it then i would like some advice because i’m a bit stuck rn ;-. Thx
Try attaching it to the player’s root part.
I ran into the same issue. Your solution works however is there a way to have the rope bound to the player’s hand so it moves with their hand instead of being bound to the humanoidrootpart’s RootRigAttachment
This is just an idea but try making an invisible part that is attached to the rope, weld the invisible part and the humanoid root part, then set the weld c0 or c1 properties.
Just position the attachment to the hand.
When the attachment is parented to the HumanoidRootPart it moves with the waist of the player rather than the hand and so just stays in line with the waist when the player falls or walks and keeps on getting out of line with the hand.
I tried a method similar to yours which worked. I made the rope in the workspace with a part in the workspace then I made the parent of one of the attachments the player’s hand