How To Use SetNetworkOwner

Hey Everyone, My Name Is Nehoray

How To Use SetNetworkOwner Right?
When To Use It?
And Explain About What’s The Difference Between Server or Player SetNetworkOwner

Thanks Everyone!

This should explain it pretty good

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Basically if you are making vehicles that players can use, you should set the network ownership to the player, so their computer does all the physics instead of the server. It makes the usage of vehicles smoother and less heavy on server.

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Network ownership in a nutshell is a concept of physics simulation by network. By default, it is calculated by the server, clients may perceive it inaccurate to themselves. If a client takes network ownership of a BasePart, it will replicate accurately to their device but not to others immediately.

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What’s The Difference Between Server or Player SetNetworkOwner ?

Server is replicating the physics by default and players has some range of sensitivity of claiming network ownership on whatever they touch. The difference being is the device calculating the physics.

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