How to use teleport data?

so just make a teleport service script:

local players = game:GetService("Players")
local teleportservice = game:GetService("TeleportService")
local player = players.LocalPlayer repeat wait() until player
local boton = script.Parent
boton.MouseButton1Up:Connect(function()
	teleportservice:Teleport(11980871424 , player)
end)

but I don’t know how to pass the data. What I want to pass is a text label or any data that the player’s character loads in the other place. In other words, my game has a character system which costs game money and grants abilities and what I want are ideas that what data should pass. Doubts will be accepted and if you read the topic comment the point is that everyone from their point of view
This is what my character explorer looks like:
image

And this is what my explorer looks like when I run:
image

The truth is that I’ve been working on this for days and I don’t know how to do it. If you see the topic, please at least comment so that people who do know about it can see it.

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ok so im pretty sure you have to have the 2 games be in the same universe, and then you just get the item from the datastore

then again dont trust me on this, im not even sure if i understand the question correctly

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One question, if that is saved in the data storage, I could load it in the other world, right?
In that case, I already have it loaded.

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I think so (if its in the same universe)

btw I cant find the article for universes : (

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When you refer to the same universe, does it mean that it is when a place is next to the main place, which is my case? I mean, it’s different, I play in the same place

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idk i forgot the name (last time I saw something about this was like a year ago), i think it means the same place?

just try grabbing from the datastore, if it works then nice, if it doesn’t, we try something else ig

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