Hi, i was trying to make a cinematic system for my game, and i need to change the camera position, with a loop and hold the shaking animation
I was trying that with this code, but the camera it’s wrong
game:GetService("RunService").RenderStepped:Connect(function()
Camera.CFrame = CFrame.new(-39.037, 64.432, -326.238)
camShake:Shake(CameraShaker.Presets.Explosion)
end)