Hello,
You all probably know that it’s necessary to change things in the explorer window while testing your game, whether it’s deleting, creating, or modifying objects. But is there a way to do that just as easily in Roblox Client? Also it should work from the server side. I was thinking of using remote events to communicate and modify the changes from the server. The server will check if the player is owner. Is there a way to edit objects in the explorer without making custom gui and things like that? Thank you for your reply!
You can’t access the explorer from the Roblox Client without making your own. However, you can use the Developer Console to modify Instances, but you’d need to type everything out
Thanks for the reply! How do I use the dev console to modify instances? Can you give me a few examples of the commands?
The command line is identical to any regular script. You just don’t return lines.
To have something equivalent to the Explorer would require more than just using the command line.
local brick = Instance.new("Part"); brick.Parent = workspace; print(brick:GetFullName())
Like @xZylter said, the command line is just a script, except it’s all on a single line