I’ve been looking into using ViewportFrames to prevent clipping in my FPS framework, but I can’t seem to figure out how. I looked at the documentation and tried to set the viewport’s CurrentCamera property to the player’s camera, but no dice.
How could I accomplish this?
First, make sure you actually wanna use viewports for your viewmodels, since it decreases quality.
Then, you make sure you have your viewmodel inside of viewport that is visible to player and got the camera instance selected (player’s camera, custom camera) and viewmodel is positioned correctly