How to UV map for MaterialVariants

I have two MeshParts, both are using the same MeshId.
Left is using basic meshparts texture, the right is using a custom Material variant with the same texture.
image

As you can see, even tho the StudsPerTile is correct, the texture isn’t unwrapped correctly on the Material Variant meshpart (right).

How am I supposed to unwrap a mesh to make it work with custom materials?

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I don’t think that Material Variants change based on uv maps, or that there is a way to. Might just want to stick to normal textures.