I know it sounds kind of dumb, but I couldn’t find anything on the internet for this.
My question is, is it possible for the in this case server, to wait for a response from the client. For example:
local response = remotefunction:InvokeClient(player)
– (now there is no response yet, because the client didn’t return anything)
WaitForResponse?
If you don’t understand what I mean, i’ll explain in the comments.