I want to make the loop wait for the value to be less than or equal to zero.
I’ve tried return, but it does not work. If the value is less than zero before the 7.3 wait is over, the script works.
Any help would be appreciated greatly.
I also must keep this in the loop, as this is an automatic breach system.
script.Parent.Sound.Playing = false
script.Parent.Sound.Looped = false
if tracker.Infected.Value <= 0 then
repeat wait() until tracker.Infected.Value <= 0
Already did that, it does not work. It breaks the script entirely.
try using a boolean value to detect if its on or off
Yes but if the boolean value is false the script will just stop, there is no difference.
local debounce = false
if not debounce and tracker.Infected.Value <= 0 then
-- code here
debounce = true
try the check when the value has changed then check if its more than zero then run what you are trying to run
This will work in a loop?________________
You can use renderstepped instead of a loop
i do not understand rendersteppped
Every frame that passes by, it runs the code
i don’t want it running the code every frame
well aren’t u doing that using a infinite loop?
I’m confused on the issue a little bit. From what I can read, the script stops working if the value isn’t equal or less than 0 before the 7.3 seconds?
I know everything was confusing but I managed to make a different system using functions and values. Thank you for the help everyone.