After i saw game Bulked Up i was wondering how they made custom mesh avatar and wear your clothes on them, same with animations, how did they/he make that your animations works with Mesh Avatar. Thanks for any help!
They just use the decal image of the shirt and put it on the texture property in a mesh or SurfaceApperance.
I guess it will not work, because you can’t get decal of one side texture from shirt. Shirt and pants is a one texture will all sides.
They just make the mesh and stretch the UV out I think. The shirt is kinda stretched for real.
I guess they can’t stretch this:
To one side on body, even that it’s impossible to make this because arms and torso in completely different places on image. So stretching is impossible.
I mean stretch the UV of the mesh.
You need to see more about 3D modeling software.
well you can use surface appearence or just make custom textures for it.
I think it’s a texture, not the shirt. I’m not sure how to do it
If anyone wants they can make example and send it here.
It’s as simple as just replacing the texture with the shirt id while having good UV mapping