How to wear user shirt and pants on custom mesh avatar?

After i saw game Bulked Up i was wondering how they made custom mesh avatar and wear your clothes on them, same with animations, how did they/he make that your animations works with Mesh Avatar. Thanks for any help!

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They just use the decal image of the shirt and put it on the texture property in a mesh or SurfaceApperance.

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I guess it will not work, because you can’t get decal of one side texture from shirt. Shirt and pants is a one texture will all sides.

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They just make the mesh and stretch the UV out I think. The shirt is kinda stretched for real.

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I guess they can’t stretch this:

To one side on body, even that it’s impossible to make this because arms and torso in completely different places on image. So stretching is impossible.

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I mean stretch the UV of the mesh.

You need to see more about 3D modeling software.

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well you can use surface appearence or just make custom textures for it.

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I think it’s a texture, not the shirt. I’m not sure how to do it

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If anyone wants they can make example and send it here.

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It’s as simple as just replacing the texture with the shirt id while having good UV mapping

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