I have a custom character that i’ve imported from mixamo with animations and I want to make tools usable on the character.
The big problem is that the character dosen’t have seperate arms, for me to just use a simple RightHand solution. Both hands and head are made in a single mesh.
I’ve searched this a lot but I am not able to fix it. How would I go about welding the tool to the character? The tool has to follow the player’s arms for the animation to look nicely. If you have any ideas plz let me know.
I have managed to figure it out by just changing the orientation and position of the bone to satisfy my needs. I am not sure if the grip editor works with custom characters, maybe so. I thought it works with only roblox characters.