I want to make it so a part is attached to the Character (Lets say its feet), and i want the parts Orientation intact even if the character turns.
To go further in detail, I want to clone a part, weld it to the characters HumanoidRootPart (Welding isnt mandatory, i just want it to stick it on the character), and have its Orientation the same. The part is not collidable and not anchored.
This is the problem i have with Welds, they stick it but follow the players orientation which isnt what i want, and i dont know any alternatives. Is there a way to weld / stick something without having the parts Orientation be bothered?
I found multiple ways to do this, just don’t use welds, instead you need to use Align Position or ball socket constraints, put either of these two inside the part you want to add to the character(I’ll call this part part 1), next put an attachment into the same part and then another attachment inside the humanoid root part(ill call this hmrp).
Then, using a script set the Attachment0 of the Align position or ball socket constraint to your part1s attachment and set attachment 1 to the hmrps attachment.
You should be able to change the orientation of part1 freely, without any change to the character
(If you used align position turn on the property called RigidityEnabled for no latency)