How can I work out angles based on 3 parts.
90 degrees
135 degrees or 45 degreesCan you explain more? Like what are you trying to do? invers kinematics?
no its for a smooth turn that uses arbitrary angles, im trying to use this code but I need the angle point for it
task.wait(3)
local Part0 = workspace.Part0
local Part1 = workspace.Part1
local Part2 = workspace.Part2
local PartToMove = workspace.PartToMove
local Radius = 2.5
while true do
for Degrees = 1, ANGLE do
local Radians = math.rad(Degrees)
local X = Radius * math.cos(Radians)
local Z = Radius * math.sin(Radians)
local Radians1 = math.rad(Degrees + 0.1)
local X1 = Radius * math.cos(Radians)
local Z1 = Radius * math.sin(Radians)
PartToMove.Position = Vector3.new(X, 0, Z) + Vector3.new(10, 10, 10)
task.wait()
end
end
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