How to: Yield animations?

For my game - I’m implementing animations (in a cutscene type of manner). So, for example: Player is sleeping in a bed; screen fades in; waits a few seconds then Player wakes up.

Is there any way of doing this in a single animation? I’m new to working with Animations and am curious.

use animation markers AnimationTrack | Documentation - Roblox Creator Hub
then use .Speed(0) when the marker reached

1 Like