How was Blox Fruits water made so big?

I’m trying to make the Blox Fruits water system but I have no idea how to

Either it’s actual water or they try to recreate it.

And how do they scale the part so big??? Please help.

Can you show an example video ?

The water in blox fruits is def not roblox water.

If I had to guess its probably just a bunch of parts scaled to the max they can be covering the map.
Or a really big mesh scaled to the max.

Those are just my guesses, there isnt really much of a way to actually know.

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It’s likely that they put a SpecialMesh inside an invisible anchored CanCollide false Part with its Scale property on the X and Z axis set very high. SpecialMeshes have the unique Scale property that other classes like Parts and MeshParts don’t.

Here’s what my recreation looked like by doing that:

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this is how to do it without scripts

add a big part


add 2 attachments at the end of the part
{A21F7294-B14D-41E1-ADCA-F4A38F53DB4F}
add a beam
{BF161E94-0EB6-4992-A342-F48D7DCF6E3C}
set Attachment[1.2] to the 2 attachments that we placed earlier

copy these properties into the beam, i got a random water decal from the toolbox you can use any other water decal

set those to the width of your part
{BD2150A6-4C6D-47EA-A5DB-301E350FA6F8}

done, you have made a water system like blox fruits, and you can scale the part to make the water bigger

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how do you get the texture on that way

I think they use a giant mesh like @mothmage said, but for the texture, im pressure sure they just have a giant part follow your character or camera around with the Y axis locked to the water height.
You can see this effect if u go in blox fruits and have a high graphics quality.

I have it set up with three planes. One for the solid blue water texture, one for the much slower and more transparent wave shine texture and then the white one on top which is the foam. To move the textures I just have a script that is increasing the OffsetStuds properties at speeds that I felt were appropriate.

Here’s how it looked while I was making it to visualize the effect:

I already got the water, I did it my self u did help me on specialmesh part but it follows player and scripted a offset script for texture to stay still while part moves its a circle water following player