Hello, i’m wondering how the visual effects of this were made.
I know they’re gerstner waves (i already figured out the formula and made it procedural.)
but i believe they’re using some sort of forcefield texture, and i have no idea how they made this.
I’m asking how they made the texture and the visuals, not the code.
Umm, I watched it and missing what is different about it, otherwise then terrain water, with waves, Lighting skybox and other stuff in Lighting … plus the dude is just standing on a transparent part…
seems to be a mesh with pbr textures that has bones to simulate water currents
very cool effect they made here but imo its more of a gimmick than a legit method you could use to enhance big maps
terrain water should be okay enough if you’re implying that you want this to be added to a personal project of yours
yeah, no.
terrain water isn’t enough, i know they’re using PBR but i’m really asking how they did it, i already said i had scripted the waves already, i just need to know how they made the shine on the water