How was this softbody car crash game made?

  • What are you attempting to achieve? Make a softbody physics game.
  • What is the issue? I do not know how to make softbody physics.
  • What solutions have you tried so far? I have searched the developer forum for a bit, but could not find anything about how this game works. So far this is the only good softbody game I have found on Roblox.

Game link: Softbody Car Crashes - Roblox

Anything helps, cheers!

Edit as of 2023 - The creator open scoured the game! Check out the post marked as “Solution.”

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I wasn’t able to check the game, but this may help:

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As @diamond6529 said, use mesh deformation as mentioned here: Skinned MeshParts are live! - #2

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any other ideas cuz i dont think it’ll work

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In addition, he put rope joints between the bones of the car to make it jiggly

Sorry, i recently learned that Springs work better than rope constraints to make a “jiggly” car with softbody physics

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Ohh, thank you for the information! I really hope in the future there is a good Beam(dot)NG style game that has good crash physics.

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Thank you all for your kind answers! The creator open scoured the soft body physics here.

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