I tried to create a very simple vehicle deformation script but its very bad. I haven’t seen anything on the devforum about vehicle deformation so I just post this so you guys can improve upon it.
Cool concept, I approve this idea.
However we usually don’t use deformation scripts since the lag risks it comes with, that does not mean you should not try of course since it would be really cool to have.
Very interesting! I saw what you did with so say “hitboxes”, is there anyway of detecting a physical bone being touched? Because then you could spice things up
Honestly, this idea has A LOT of potential and can make a game that would meet the requirements of a “beam-ng” type game; which many developers desire. I hope other people can catch on and create something with this.