I can almost promise I’ll feel dumb when this is answered lol
So, basically, I’m just trying to make a blocky fork. So I take a model to see how other people do it and get inspiration, only, the best one I’ve found uses a block that’s smaller than I can seem to make.
The smallest I could made is on the left, the other one is on the right. It doesn’t look too game breaking, but when trying to make something small like a fork, I’ve found I really need it to be smaller aaa
I’ve turned off snap to grid, I searched through settings to see if there was anything, and tried manually changing it in the properties tab, but as soon as I tried to move it, it went back to the larger size. The only thing I can think of at this point would be to union it to shave off bits, but that’s very cumbersome and the other part isn’t a union…
I tried looking for other topics about this but couldn’t find any, so either this is a very dumb question, or I’m bad at finding help lol. I’d appreciate assistance qvq
So the lower limit of BasePart.Size is .05 units, you can achieve a visually smaller primitive by using an instance called BlockMesh. You’re interested in the Scale and Offset properties of this instance, do note that the collisions of the BasePart will remain the same regardless
There’s a plugin for F3X, it’s basically the old school F3X we all built with in private servers but in Studio. And CFrame isn’t just rotating, you can use the plugin to scale too.
There are multiple ways to accomplish having a part under the minimum 0.05. A few that I’ve used in the past are:
Unions
Implement a part the with these increments: “0.05, 0.05, 0.05”
After applying the part into your game, you can duplicate it and move it by a number beneath 0.05 whilst still having it clipping with the original part. After doing so, you can negate your preferred part and then union it with the adjacent part. While the part size will still have a minimum of 0.05, it will visually appear under that if done properly.
If you use the F3X Plugin and resize (R) the block to the smallest size (0.05) and then using the mesh tool (H) you put a BlockMesh on it and scale it to your preferred size, you should be able to get what you desire!