I want to recreate this viewmodel system but I need to figure out how it was made, link
It looks like they used the default Roblox blocky arms, and when you play the game, it looks even more like they just used the normal Roblox arms instead of a viewmodel. My question is, how would you remake it (with a camera part) using the default arms?
If you can’t do that then I’ll just use a viewmodel but I want to know if it’s possible to do this with the default arms
You can use a fake camera part for stuff like this, this is a joint of the HumanoidRootPart which you can move freely during animating. There are probably tutorials of this on YouTube.
I tried the fake camera and whenever I set the camera’s cframe to the fake camera, it didn’t let me move my camera anymore and then it just got stuck to the camera part. Do you have a fix for that?