How was this viewmodel made?

I want to recreate this viewmodel system but I need to figure out how it was made, link

It looks like they used the default Roblox blocky arms, and when you play the game, it looks even more like they just used the normal Roblox arms instead of a viewmodel. My question is, how would you remake it (with a camera part) using the default arms?
If you can’t do that then I’ll just use a viewmodel but I want to know if it’s possible to do this with the default arms

the video is still uploading but do you mean it’s like a classic viewmodel with normal roblox arms?

Should be uploaded now, apologies. But yeah that’s what I mean

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oh I’ve made viwemodels like that before, just use the default arms and apply clothing and body colors based on character

Did you get camera movement to work or no? Ex. during the reload animations the camera is animated

I didn’t implement that I’m not sure how they exactly did it I would gues some tweening and using the playback louadness.

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Thanks, one more question do you have a good viewmodel tutorial because there’s still small things I need more clarity about

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You can use a fake camera part for stuff like this, this is a joint of the HumanoidRootPart which you can move freely during animating. There are probably tutorials of this on YouTube.

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I tried the fake camera and whenever I set the camera’s cframe to the fake camera, it didn’t let me move my camera anymore and then it just got stuck to the camera part. Do you have a fix for that?

I never used viewmodel tutorials, I jst used my coding knowledge to make one, although there could be some good ones on youtube or devforum.