How will I be able to do this?

  1. What do you want to achieve? so I’m creating an fnf game like untilted fnf game and I wanna know how I would be able to make it so that a tool has held another item on its left hand, kinda like dual-wielding something but there’s a different item/tool in your hand.

  2. What is the issue? I don’t really know how to script it and find a way to pull it off

  3. What solutions have you thought of so far? I’ve tried looking through the dev forum/youtube and I cant seem on how I would be able to do that, I’ve asked one of my friends and they haven’t answered

I want it to look like something like this:
Screen Shot 2021-09-10 at 8.04.02 AM

2 Likes

You just need use weld
like u can add a script that welds other stuff into Left arm
Hope it helped you

How exactly would I do that? (im not a scripter…)

You are not a scripter? then that ill be hard for you
But I guess u can search and learn about Welds right?

This would require you to
1. Detect the tool being equipped with Tool.Equipped:Connect
2. Detect the tool being unequipped with Tool.Unequipped:Connect
3. Firing a RemoteEvent to a server script to weld a part to the left hand
4. Use CFrame and Weld.C0 / Weld.C1 / Weld.Part0 / Weld.Part1
(Weld.C0 and C1 are basically just CFrames linked to attachable part locations)
5. Do the inverse with the Unequipped

2 Likes

If you want to put the item in an NPC’s hand then you can weld them together using a weld constraint which can be found in the Model tab in studio. Putting it in the players hand might involve some scripting.

I don’t need any help anymore, it has been a long time since I’ve posted this but I’ve managed to do this by doing some animating stuff.