What do you want to achieve? so I’m creating an fnf game like untilted fnf game and I wanna know how I would be able to make it so that a tool has held another item on its left hand, kinda like dual-wielding something but there’s a different item/tool in your hand.
What is the issue? I don’t really know how to script it and find a way to pull it off
What solutions have you thought of so far? I’ve tried looking through the dev forum/youtube and I cant seem on how I would be able to do that, I’ve asked one of my friends and they haven’t answered
This would require you to 1. Detect the tool being equipped with Tool.Equipped:Connect 2. Detect the tool being unequipped with Tool.Unequipped:Connect 3. Firing a RemoteEvent to a server script to weld a part to the left hand 4. Use CFrame and Weld.C0 / Weld.C1 / Weld.Part0 / Weld.Part1
(Weld.C0 and C1 are basically just CFrames linked to attachable part locations) 5. Do the inverse with the Unequipped
If you want to put the item in an NPC’s hand then you can weld them together using a weld constraint which can be found in the Model tab in studio. Putting it in the players hand might involve some scripting.