I’ve been seen lots of “line” games such as Tallest Waterslide Line Simulator, and I have been wondering how they work.
Many thanks!
I’ve been seen lots of “line” games such as Tallest Waterslide Line Simulator, and I have been wondering how they work.
Many thanks!
I imagine they disable all movement, disable Collisions, and handle all Movement using Character:MoveTo() with the parameters being the next Box in Line, and then do checks for how much they earn based on their “Placement” attributes, there’s a lot working together but this should give you a general idea