Thats a good idea, I do like it. However it should be a little rougher.
One of my previous ideas for calling in a strike was that the player would recieve coordinates of the area they wish to strike, After they copy these coordinates they would send a message on the radio in this type of format "REQUEST (Type of strike) AT (Coordinates) ", But that might be out of my skill level.
I mean, that might not be too difficult to implement.
You could probably use raycasts to get the position that the player wishes to strike, then have them send the rounded X and Z values of that position via chat (tack on N and W to the end of the numbers so it seems cooler and more military-y), then just wait a bit and perform the airstrike on that position.
Yeah, I meant the part with the text format, That seems difficult since I haven’t fumbled with message strings really at all. The rest of the airstrike system is done, I’m just stuck on how the player would call it in.
You can use player.Chatted to log player messages (pretty sure it works from the server). That event should give you the message content, from there you can just do some string stuff and extract the position from the string.