Hi!
If you are confused by the title, this is what I mean.
With a standard TeleportOn Touched script, it will show you changed games.
What I want, is for it to NOT show the user changed games. and during their time IN game, it shows on their profile they are playing the one host game. How would that be accomplished?
My current script for OnTouched:
function onTouched(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
game:GetService("TeleportService"):Teleport(6025609768,player) --replace the numbers with your place id
end
end
script.Parent.Touched:connect(onTouched)
Just create another place that’s separate inside that main game? And Teleport from there if you don’t want the “Continue Playing” games to show on that teleported game
Ok so create a new place in your game with the Game Explorer. Then, use TeleportService to teleport the player(s) to the newly created place. In the place, remove the default loading screen and make a custom loading screen. (Removing the default loading screen and making a custom loading screen will give it a “Silent” effect)
I believe it may be called “Asset Manager” if you’re using a more updated version of Studio, since more of us are used to using the “Game Explorer”