I’m here trying to discuss about what should a skill check in a obby have?
I’m currently making an Obby with difficulty elements and a gauntlet/skill check at the end of each difficulty (also only having checkpoints right before and right after a gauntlet). How would you balance out every skill check for each and every difficulty?
(for ex: easy stages wont have wrap-arounds)
Or even, an idea that would be better than skill checks or an explanation why skill checks shouldn’t be in obbies.
For harder difficulties, normal players may not be able to complete those gauntlets. But, I have a workaround for that.