How would I add air control to my velocity script?

Hey there! I’m making a script that makes you keep your momentum in the air, but I have a problem: I cannot get air control to work.

This is what I currently do:

currentVelocity = currentVelocity+humanoid.MoveDirection/2

But this just makes you fly into the direction you are moving. How would I fix this? Any help is appreciated!

Are you using mover constraints to move the character?

More context is needed. Can you elaborate on what you’re trying to achieve and like chaewony said, what is the means of initially moving the player?

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