So I have a script that generates terrain with perlin noise, sure it works fine but in my testing I found it looked repetitive and I thought a solution to that would be to make some parts of the terrain flat like minecraft. I don’t really know much on how to do it except separating the terrain into biomes that uses different inputs for the noise depending on the biome, if this is the only way to do it, how would I implement this in a script? Otherwise I would like to know if there is an easier option.